Hey,
i’d like to use Transposemaster on a character consisting of alot of subtools, but its not working the way i want it to 
i.e: trying to use move on an arm with this soft-mask-blending (ctrl+drag) will cause Transposemaster to affect only one subtool at once, therefore i need to ctrl+shift+drag down to select all the other subtools i want the move tool to affect, which is a time-consuming process and not suitable for mechanical stuff.
masking parts by ctrl+clicking somewhere on the canvas works the way i thought transposemaster is supposed to work (the whole model as one single tool), but it results in having hard edges and therfore not suitable for rotating, scaling etc…
btw i merged all polygroups down to one.
so, is there a way transposemaster will treat the whole model as one single tool and soft masking with ctrl+drag affects every part of it?
(merging all subtools before TPoseMesh is not an option)
this is really giving me headaches, so any help is much, much appreciated 
riz