Help, I need urgent aid with a severe problem in Zbrush, with the transpose master.
Basically, I exported to maya a character mesh, rigged, skinned, animated and then posed the character. With it, I then hit the Tpose button to make low-sub version in another tool, to transpose and stuff.
Then, I imported the same mesh from maya, which was already posed with rigging, over the TPose mesh created inside Zbrush.
This is what I got once I transfered the pose to the main mesh :
Weirdly, those two meshes weren’t damaged in the process :
Does anyone have any idea why? This is really frustrating and it’s almost making me have convulsions of despair.
Please, give me help…