ZBrushCentral

Transpose Master corrupting files

I hadn’t really used transpose master until recently but I found it really useful for the most part. Unfortunately, it seems to have partially corrupted my files. Both of the characters that I posed had an issue where there seemed to be immobile vertices so that when I tried to move them, little spikes were left behind. My other mesh developed a strange hole in his eye which grows when I’m going up and down the sub divisions as if I were dividing without crease on. I just tried to smooth the region out and more faces disappeared (I think they are disappearing, not just expanding) and it crashed. I can use the move tool to move the same points around though. Yet another issue I had shortly after using transpose master was that I couldn’t reveal the part of my mesh that was hidden without zbrush crashing, though it didn’t crash until I tried to look at the newly revealed faces. I spent hours trying to export and import parts in the right order only to find that the mesh I thought was clean (right after exiting transpose master) was also partly corrupted. If I make a custom group over part of this mesh, then change sub divisions, it crashes. Strangely, if I group the entire thing or leave it with its existing polygroups it does fine. I tried to export the entire thing in multiple pieces and discovered some mystery faces in Maya, deleted them, and put the whole thing back together with weld on. I thought it worked until I tried to reload the file and found that these exported/imported tools were crashing the program too.

I have 70 or so iterations to my save files so the poly count is not the problem (about 6million for both characters that this happened to). I’m using zbrush on my mac. Can anyone offer any suggestions?

Attachments

ThisIsBroken.jpg

ThisIsBroken2.jpg

Transpose Master does not change the topology of your model - it can’t do so, otherwise it would not work. Which version of ZBrush are you using and what are your system specs? You should also post a screenshot of your whole interface as described here:
http://www.zbrushcentral.com/announcement.php?f=101

I could be wrong, but from the screen shots you posted it looks like you might have some polys masked before you used transpose. Triple check your masking to see if that fixes it.

I’m using 4R4 on a macbook running OS 10.7.5, 8 gb of ram, NVIDIA GeForce 9400M graphics card.

I realize that nothing should be going wrong which is why I’ve been so annoyed at it. I have to find the right combination of hiding, changing subdivision levels, and choosing the right files to export portions of the mesh and have since been trying to piece them together in Maya. For some reason the files in Maya are unable to export safely (several million point files and Maya don’t behave well together). I would post a screenshot of when it happened but I honestly don’t know when it happens or even if it happens at a particular time. I honestly think that if it isn’t an obvious fix, then I won’t be able to fix it with what little information I have, thanks though.

Another suspicion I had was something to do with the vertice order. Zbrush seems to like choosing the vertices in order and deleting them when I’m using the zsphere retopology method and the holes in the eyes were the very last thing I filled in on the mesh. To me this suggests that the end of the file is being slowly unraveled for some reason (it always proceeds in the same order, outward from the center of the eye and undo works on it for some reason).

–E--: I didn’t have anything masked beforehand. I tried unmasking several times thinking that was what it was.