ZBrushCentral

Transpose Masking groups, can I turn if off?

Hello.

Iv had this issue for some time, and keep ignorring it, but its realy slowing me down, and causing more work to be done.

I have fingernails made as seperate meshes which are in not subtools, they remain merged with the character. Every time I want to pose a finger I have to keep unmasking each finger nail as by default Zbrush is not masking it. This happends for eyes, teeth and any other objects that isnt part of the same mesh. Is there a feature or way around this for Zbrush to treat the mesh as one complete mesh?

Thanks.

Need to Bump this thred, as I still need to sort this out. Iv added picture so you can see the issue. This is one complete mesh, you can see where I have forgot to unmask the nails, im now going to have to do alot of work to play each nail back on and reshape it, I cant delete anything and re import a new nail as this will change the point order which is essencial for a morph target within Modo.

Attachments

fingernails.jpg

Try setting up polygroups and using those to select and deselect the fingers with the fingernails.