Hi all,
I have a model that is created in Maya (all quads) and detailed in ZBrush.
I want to transpose the legs and upper body and I do this on level 3 out of 6 for best performance and quality. However when I switch to another level after the transpose a few vertices on each foot fly off into space, and it seems more or less impossible to move them back into place.
Has anyone experienced this problem before and know what to do to avoid it or to fix it afterwards?
Thanks in advance.
Cheers,
Claus
