Hello again,
I was always doing my base mashes, the ones using references that is (faces etc), in 3dsmax and would then import them to zbrush for detail. I’d like to know if there is a way of doing it in zbrush from scratch? Here’s my test workflow: import texture - fill layer, and crate a base mesh from zspheres, whatever, and here I stop, because transparency won’t read, or in another words I don’t know how to make it work.
Please advise me
Thanks!
cr
P.S. I downloaded zplugin image plane, and don’t know how to delete the thread