ZBrushCentral

Transparency

Newbie question.

I have made a sphere - polypainted it turned it into a texture then applied transparency.

But I get black edges where the alpha brush applied. How to I avoid or get rid of this to get just a pure colour edge

See pic attached

Thanks for any advise.

Transparency.jpg

Transparency requires PURE 0,0,0 black. Anything that is even slightly different from 0,0,0 will be rendered as color instead of transparency.

A little limiting I must say. I hope Zbrush4 whenever it is released will have a bit more of a solution than this for transparency/alpha work.

Thanks for your reply though