Hey guys. I’m absolutely stumped on this one…
I’m trying to use projection master to rip a texture to a head by using a poly plane for placement. But in order to do that I need to be able to see the mesh under it but when I turn the transparency down by using the “model transparency” slider on the polyplane, but all it does is flatten out the mesh bellow to just a sihloette.
Attatching an image to show you what I mean:
Anyone know if there’s a way to get this to work? Any help would be GREATLY appreciated.
-Adam
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