ZBrushCentral

transparency help!

Anyone know how to get the transparency back to the way it was in 3.1? Some genius decided to reverse it in the 3.5 release. Unlike every other 3d app. it now make everything transparent except the mesh your working on.

If anyone knows of a plugin or a work around I’d love to hear it. :smiley:

[Trans comparison.jpg]

If you need to see the shape of a reference object behind or inside the object you’re sculpting, then Preferences -> Draw -> Back Opacity and turn it up to around 0.5.

If you are sculpting a reference image, put the image plane object in front of the object to be sculpted (or maybe outside it, using an image plane cube. Turn Preferences -> Draw -> Ghost Clear Transparency off.

With Ghost Clear Transparency on, Front and Back transparency are independently adjustable.

-K

please fix this.
also, i hate the idea of having a reference image linked to a subtool, why? cause when you rotate around your subtool the image does too.
why can’t we just work with a reference image as the background and have our tool transparent?

Kerwin, Thanks but I already played with that. You still can not duplicate the effect that 3.1 had. The selected subtool should be trans not the other subtools. Open both versions and try it. completely different.

I’m thinking pixologic put that goofy ghost mode in just to show of the new zsphere rigging. :rolleyes:

Yep, it’s different. Better open a support ticket since this is the third thread with the same complaint in 3 days. I know of no way to reproduce ZB 3.1 behavior.

-K

This is the most awkward bug (or feature, in case they’ve lost their minds) that I’ve run across in 3.5 so far. I was looking forward to finally use ref planes in ZB, but this makes them practically useless. Placing the ref in front works to some extent, but if you do that you can only see the selected sub tool through it, while everything else is invisible. You can’t control opacity of the plane either.

The model opacity slider in the old image plane plugin seems to work though, so you can still place the refs on canvas as before.

[edit]Turns out that’s not such a good idea. Move tool in 3.5 seems to behave even more erratically than in 3.1 when there is a filled canvas pixol behind the cursor. Wish they’d get that fixed already, it has been real pain in the tail since v2 at least.

if you’re using a filled canvas as your ref plane you need to move the object you’re sculpting off that plane.

after you place the object on the canvas leave edit, and go into move, drag off of the gizmo to move the object forward or backwards. once the object is off that back plane you can work while ignoring the filled canvas.

Not that it helps with the transparency in 3.5 though.

Seriously, Image Plane worked great for me and its the only reason I’m still using 3.1. I opened 3.5 once, tried to get reference images in there and gave up. Have not opened it since.
I love the fact that you can store model positions. If they bring the plugin into 3.5 I would want multiple stored positons like the old “Reference Image” Plugin…at least thats what I think it was called.

I still use Z3.1 just because of this :cry:.

This has also proved to be an issue at our studio. Some artists like the new behavior, some don’t. The optimal solution, imo, is to have both option available, with the transparency being like it is now or EXACTLY like it was in 3.1.