Hi all,
I am at the stage in my current project to bring my sculpts with polypaint into Max for scene building, lighting and animation etc.
However it’s getting really annoying trying to match the great looking painted objects in ZB to what they should look like over to Max. I’m starting to see that the material shaders in Max just kinda suck, even with mental ray.
For example, in ZB the polypaint looks nice and vibrant and sharp but then when rendered in Max it’s kinda grainly and just looks poor quality.
Having noticed a great many artists here on ZBC getting awesome looking results finishing their work in Max I was wondering if anyone can give me some tips on how to smooth the translation between the two apps. I do understand that alot of the work here has been polished in Photoshop but surely there is a way to achieve a good result in Max? I know there are ways to bake the matcaps to texture in ZB, I am mainly looking for help on how to set up a material shader in Max that will look the same as in ZB.
Whilst polypainting in ZB I usually switch between flat color and Matcap “white 01” in order to get a realistic expectation of how the texture will look in Max, but as I have explained I really need advice on how to set up a good shader in Max to get the best results.
Any tips would be great!
Thanks.