theres something wonky with my transform->modifiers->y
Using this to sculpt on a plane as a height field, without disturbing the x/z coordinates to preserve the nice square edges. Works ok with a bog-standard standard brush, but try to use alpha and dragrect stroke? no way! it does some wierd behaviour. Mostly looks like a brush with no alpha, but occasionally on different heights some kind of alpha-looking information appears, but it is not as one would expect. Try it! I’d like to know I’m not crazy. 
It would be lovely to sculpt some planes into nice tiling texture bases, but with this bug-like behaviour it gets a bit messy and workaround-y, so I thought I would post up in case anyone else has noticed this or pixologic happen to see this and know of this bug/need more details and can add it to their internal bug list. It seems a shame that it is part-working like that when it is a golden feature! 
Fingers crossed!
cw

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