First of all, I am sorry to interrupt you with a question which propably has been posted here before. I have watched tutorials of UV mapping Zbrush models, basically for 3DS Max, but there’s one thing I can’t seem to understand. And that is transferring the UV mapping made with Unfold3D to an high-resolution model of same topology? I think that the high-resolution subtool has to be selected, and the Unfold3D processed model to be imported to the same subtool, but it always deforms my model in a strange way. I have succeeded in transferring the UV mapping once or twice, and I can’t seem to figure out the conditions how to do that. Would be most grateful for your insight guys.
Happy summer
Juuso Voutilainen
Northern Legend Productions