Hey all,
Im not sure if this is possible at all or what its called but heres my situation;
I modeled a base mesh and started sculpting it in ZB. Im almost all the way through sculpting (no texturing yet) but I just learned how to make a decent looking UV map for my model (using the same base mesh that Im sculpting from).
Is there anyway to take my detail from my current high res sculpt and throw it on my UV unwrapped model?
Thanks in advance!
