I am working on a very simple geometry, properly uvd.
Imported to zbrush save a morph target and got to work on it. I also did my polypaint and my model is ready to come back out. As I subdivide my mesh my uvs stayed the same as expected but the underlying geometry changes. This is not a problem with generating displacement or normal maps since I would drop back down to level 1 and reimport my original base geometry, but how do I capture my level 8 polypainting correctly? if I drop to level 1 and reimport when I go back up levels my model starts getting distorted, which I imagine is fixed by the Rstrd button. Can someone provide some guidance please?

