I Have My Model Which Has Been Sculpted, But I Want To Export The Low Rez Mesh Back To Maya So I Can Adjust It Slightly (i Wont Be Adding More Points Just Moving Around Some Of The Vertices) Then Bring The Model Back Into Z Brush Sub Divide And Then Transfer All The Sculpting Dedtail I Have Done From The Old Model To The New One?
Is This Actually Possible!! I Cant See Why It Wouldnt Be As Im Not Actually Messing With The Vertex Info!
Does Anyone Have Any Ideas???