ZBrushCentral

Transfering Details???? Help!!!!!

I Have My Model Which Has Been Sculpted, But I Want To Export The Low Rez Mesh Back To Maya So I Can Adjust It Slightly (i Wont Be Adding More Points Just Moving Around Some Of The Vertices) Then Bring The Model Back Into Z Brush Sub Divide And Then Transfer All The Sculpting Dedtail I Have Done From The Old Model To The New One?

Is This Actually Possible!! I Cant See Why It Wouldnt Be As Im Not Actually Messing With The Vertex Info!

Does Anyone Have Any Ideas???

totally do-able.

how is it done!! do tell!!!

If you’re not changing the point count or order, simply load your ZBrush model back at level 1 and press Tool>Import. Load the new version of the model. That will become the new level 1, and all details in the higher levels will move to fit the new point positions.

thank you problem solved!!