Hello guys!
I got a problem and really don´t know how to fix it:(
I exportet my basemesh from maya and sculpted everything.
Looks like this:

Then in texturing stage i decided to make some major changes and also updated some uv’s.
I exportet my new mesh and hope to reproject all the fine details from the subdiv layers to my new updatet geometrie.
My destroyed mesh looks now like this:

Any Option to fix that problem or start from ground again?
There is no major change the meshes got the same vertcount etc pp only the position of the vertices/uv coords are different.
Maybe there thousend of these posts but i don´t find one because i don´t know how to fix it :rolleyes:
I hope you can help out.
I wish a nize weekend!
Cheers Cody

