I’m not quite sure how to approach this issue i ran into. I created a character in zbrush which I retopoed and took into blender at the lowest level. I redid the UV’s there so that they were animation friendly (Not wild about GUV’s for animation) and created a hair mesh for the character there, which is a seperate object. However when I try to reimport the new uv’ model back into zbrush it won’t allow me to replace the orginal lowest level. It says the points are not the same. Is there a way of taking the highest level details from the original sculpt and projecting them unto the remimported mesh? I attempted to do this with zproject and turning the original sculpt into pixols. This did not work though when I tried to transfer it to the new mesh.
Also when I reimported the mesh my x symmetry is way off. Not sure how to fix that.