Hi Everyone
I have been sculpting onto an imported OBJ to make a displacement map for export to Modo.
Basically I want to go back into Modo, do some geometry tweaks on the original OBJ and then import that revised version into ZBrush but retain the the sculpting work I have done in ZBrush so far and transfer it to the revised OBJ, within Zbrush
Also the current model has a GUV UV map assigned to it. If I import the revised OBJ into ZBrush but give it a different UV layout can i still transfer my sculpting to it?
Any tutorials or advice would be appreciated
Cheers