ZBrushCentral

transfer high resolution details to a resurfaced mesh?

How to transfer high resolution details to a resurfaced mesh

While at your model’s highest resolution level, import the low resolution version of your resurfaced model. ZBrush will ask if you’d like to transfer details. Click “Yes”. The imported mesh will automatically subdivide and the high-res details will be transferred. At this stage you have the capability to refine the projection – an important capability that wasn’t possible with ZMapper – or even continue sculpting the mesh. When satisfied, proceed with the usual process of creating displacement, normal and color maps.

I want to try this but I cant figure out how.

in the same panel you have remesh all you have also Project All

Guess I misunderstood this features explanation. I’ve been using the “Project All” feature on appended low res retopologized meshes for a while now.
I assumed this was something else.

Something that let you combine a retopo’d low res mesh into the high res mesh as a single object, and somehow force it to work. Like a lazymans Project All.

Project All always has issues for me, but that’s probably because I’m working with patched scan files that aren’t very good to begin with. I use the Morph Target brush more than I used Project All. Guess I need to check out the Matchmaker tool, see if that helps.