ZBrushCentral

transfer high-resolution details in model for animation.

I have a very troublesome problem with GOZ, or just importing objects from other softwares to zbrush. Problem is critical, cause were in the middle of production, and i need to import this model all the time from riggers etc. and work is starting to be quite annoying, and were allready few days after deadilne, and i`m blocking whole production with this problem, you can imagine how that make it hard to work with.

When im making retopology in other softwares, or adding new one, and trying to transfer high-resolution details im getting bugs like shown in the links/upload files.
Im getting better results with morph target, but only on 1st sdv level, so problem is not solved cause i need to cleanup, hi sdv all the time.

http://img219.imageshack.us/img219/2382/89062167.jpg

In img bellow i`ve tried to remove the head from model and just sculpt it second time so it would be less time than fixing these bugs, but as you can see, zbrush cant do it properly

http://img193.imageshack.us/img193/7199/33935539.jpg

I dont remember such problems in v3.5. Project all, and ZProject brush doesnt help much.

I can not find a solution and i need it on yesterday.