Hello,
I am new to zbrush and am investigating the software for use in an established visual effects modeling pipeline. I would like to accomplish the following task:
I have a low density topologically correct base mesh that I would like to efficiently transfer to a unordered high density scanned mesh that is a completely different subject. I have come across a company’s website that claims they are doing this is zbrush (From their website:“Using applications such as ZBrush4R3, it is now a simple task to bake information from one mesh to another in a matter of minutes, with minimal cleanup time”).
I have included a picture of the two source meshes and the third image of the final result. I have tried to accomplish this task myself using the Zproject brush but was not able to produce a clean result. I will gladly pay anyone that can help me solve this work flow satisfactorily.
Thanks.
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