Ok, so sorry to d-post, but I’ve been struggling with Transpose Master, for like 24 hrs straight, and I’ve actually had to give up on it. I found a workflow from reading the TPose forum and everything is coming together. The workflow basically is to combine all of the subtools together by hand and then export to Maya and separate the mesh there. Then import back into ZB.
My question is; why when you do a GroupSplit, ZBrush changes the Vert order??
This basically makes ZBrush work against itself, I just don’t understand, I would not have needed Maya if GroupSplit kept the vertex order the same.
I’m frankly baffled.
Is there an answer out there? 