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Tpose one figure in a scene with zsphere rig

I have a scene of subtools set up.
In that scene I have a character, a leopard, built in a neutral t-pose.
I want to use Transpose master to pose him in the scene using a zsphere rig.

How do I make transpose master affect only the leopard, and not the other subtools?

When I hit Tpose, it combines all objects in the scene, but I don’t want the scene affected by the zsphere rig.

It feels like I am missing something really simple, but all the tutorials show posing characters not in a scene.

Hello @crcjewelry

Hide all other subtools when creating your TPose mesh. It only creates a Tpose mesh from the visible subtools.

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Ok, thank you for your reply, but what if I want to reference the scene objects while posing the tpose mesh? Basically I have some spheres set up around the leopard, and I want him to look like he is walking around them/ through them.

If I hide the spheres before making tpose mesh and zsphere rig, how do I know where to bend the body parts, tail, etc. so it looks like it is walking around the spheres?

I’m sorry if I’m just not understanding. I feel like this should be so easy for me to do :man_facepalming:

I watched a video where Justin tpose aranged Earthquake next to a chair. He masked off the chair and then moved earthquake and scaled him up.

But he never used a zsphere rig, just the transform tool.

I really want to do the same thing, but be able to bind a zsphere rig to my leopard before arranging him in the scene.

Then include them in your TPose mesh tool, but do not pose or alter them. When working on your TPose mesh tool, mask or hide sections of the mesh you do not want to be affected by the current operation.

This is much easier if you are familiar with the shortcuts for mesh visibility, and polygroup masking. By default , Zbrush should group each subtool as a distinct polygroup, making it simple to hide or mask them at will.

That makes sense. And yes, I figured out how to do the masking part.

When I hit Tpose mesh, it created Two new Tools

  1. Tpose ----
  2. ZRig

The ZRig one has all the subtools ghosted

The Tpose one has the low poly objects where I can mask out everything but my leopard.

So how do I bind the ZRig to the masked leopard?

Thank you for your help, I feel like I’m so close to understanding it. but not quite there.

I think I may have gotten it.

I deleted the mesh under Rigging

Masked the leopard only in my Tpose tool

Then went back to the Zrig, Rigging, and Selected the new masked mesh.

I clicked Bind Mesh, and was able to move only the leopard with the Zsphere Rig.

Maybe deleting the first mesh wasn’t necessary, I’m not sure. But I will let you know if I can get it to pose around my objects.

Thank you again for your help!

I did figure out that deleting the Zrig mesh under Rigging was necessary.

Otherwise the zRig did not recognize the masked areas of the Tpose mesh and moved warped the whole tpose scene. (Even with areas masked)

A simple delete and then re-link (select mesh) and selecting the masked Tpose Tool gave me the correct movement. It moved only the unmasked areas.

It’s like it assumes if you are using a Z rig, you want to move everything, but this wasn’t my case. So I had to manually re-link the tools after masking.