ZBrushCentral

Toy Design with ZBrush - Fine Art Collectibles, Vinyl, and Random Candy

You’ve cornered the toy market for sure! Great work.

Hey ZBer’s, I’m sharing another creature sculpt. It’s downloadable here: http://www.shinbonecreative.com/free-creature-3d-model-skullbee/

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Lighting is Uber-Awesome!

great looking characters here.
and thanks a lot for making that “how to make toys” q&a. would love to try that some day.

-r

Skullbee
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Queenie
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Together at last
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would you ever get some of these designs made…like 3D printed or something?

I do a lot of 3d printing… I’ve printed and recast a few of my creatures, but I haven’t sold many.

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I´m in the 3D printing side of Zbrush too. Love your Blog! Really covering most Q&A from customers
Great Job!:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:

Coolio, I work in 3D printing too :slight_smile: but just with desktop FDM machines printing in ABS. are you printing with SLS with outside companies?

this is the site i work for, my job is to 3D test print the user uploads before they are made available through the platform. have you come across it before?

ConvokeJK, I do most of my printing on an EnvisionTEC. I just like the material a lot, and it polishes nicely with a wet/dry sandpaper pass.

I haven’t seen an FDM yet, that’ll give me what I need. But I’m always on the lookout.

Cool, well if you have any designs you would share under a open source license you can submit them to myminifactory, and I can test print them (most likely on the Up! mini).

Or we also running a CAD design contest at the moment, first prize is a 3D printer if you want to give it a go.

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ConvokeJK, check the link in my signature. I’ve got 2 sculpts zipped up and ready to go. They are both under Creative Commons.

Ah cool, although i’d need them in STL format. And if possible submitted through the upload system here (this helps with the workflow, otherwise I get lost in a sea of STL and random emails haha!)

Scott, your deceptively simple, uber-clean style is so striking that it makes me dizzy!
As a ZNoob, I’m having trouble rendering a jacket for a character I made. Could you please take a look at this character’s jacket and give a tip or two on how it might be rendered more hard-edged and clean?

Attempting to sculpt it in Z drove me nuts, so I ended up importing it from Blender with dissatisfying results.
I would love to learn to work strictly within ZBrush, without having to venture outside.

O

http://tinyurl.com/kk7z9ga

Oloyd, I don’t see the problem with you fishman. What is it you’re trying to do?

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Very cool:+1:
I was wondering, when you hollow out your toys for print, does that also mean they have an opening in the shell?
Or are they basically like eggshells, completely closed?

Mattskinny, they have a hole. For one thing, the shelling process in ZBrush produces a hole, it’s a negative insert cylinder and then shell technique. More importantly, you need the hole for rapid-prototyping, it’s where the raw unused material pours out of. And it’s that fact that you didn’t use that material that saves you money.

thanks a lot, I was always unclear about that, because there is a way to make a dynamesh shell in Zbrush WITHOUT that hole (by moving the insert cylinder away from the mesh).
So I thought printers had a way to deal with that, good to know the printing material has still to “get out” somewhere.
Thanks!

Love the gorilla! :+1:small_orange_diamond:+1:

Mattskinny, since most production pieces are articulated, or at the very least split into a couple of pieces for demolding… you can always “hide” the hole on one of the pegs.