ZBrushCentral

Totally confused as to how to add Edge Loops to a model with 7 SUBD's painlessly

Hello everyone, I am totally lost as to how to non-sloppily add a couple of edge loops to the SUBD 1 of a character’s neck without totally causing a mess in SUBD7 (shifted geometry, “origami geometry”) or losing the polypaint information.

What’s the best way to do this?

I have consulted the manual and a bunch of tutorials but somehow things just don’t go quite the way I need them to.

Thank you very much in advance.

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add whatever geo you want to to a duplicate mesh. SubD the new mesh up to a similar tri-count and project your new mesh onto your old mesh.

The problem I keep having seems to do with the fact that Zbrush’s projection algorithms really really don’t like holes.

Any method I try, they all involve projection at some point and so I am always getting some really heinous origami geometry around the eyelids (to the point that I can’t even fix it by hand because it criss crosses into itself and I can’t grab the geometry).

It seems like ZBrush is really glitchy with border edges. Is there some way to efficiently deal with this issue?

store a morph target before you project.

then use the morph brush to return those areas back to normal, then resculpt the problem areas.

Wait, morph targets can be used on meshes whose topology has been slightly modified?

If so then that changes everything.

Oh, wait, I see what you mean, shoot, that would’ve actually worked. I don’t know if it’s too late in where I’m in the project now.

Thanks for the suggestion!