Thanks PFC666. Glad you liked it.
Hey awesome, i was thinking how can i build a fishnet. Thanks for the tutorial.
Experimenting with NanoMesh instead of MicroMesh has proved to be very versatile for this Technique. I have some Examples Below and a New Tutorial will be coming Soon.
<iframe width=β853β height=β480β src=βhttps://www.youtube.com/embed/KFZTIymzW3Iβ frameborder=β0β allowfullscreen></iframe>
Really good read! Very informative and I like how you did the tut step by step!
I will play with this when I get home from work!
Prior to learning about this, I was doing a; cloth object with form, one sided normal - > mask places -> p.group masked -> edge loop -> take new edge group -> fibremesh
That was giving me a carpet frey⦠good for communicating that the frey is separate or different cloth type then the main body, but bad for communicating the cloth is worn, un-lined, and loosing integrity.
This tut and your workflow help alot
Takai Really good read! Very informative and I like how you did the tut step by step!
I will play with this when I get home from work!
Prior to learning about this, I was doing a; cloth object with form, one sided normal - > mask places -> p.group masked -> edge loop -> take new edge group -> fibremesh
That was giving me a carpet frey⦠good for communicating that the frey is separate or different cloth type then the main body, but bad for communicating the cloth is worn, un-lined, and loosing integrity.
This tut and your workflow help alot
Glad you got something out of it. Feel Free to Post your Results here. Fixing to have a new Video Tutorial out soon on how to use Nanomesh instead of Micromesh, much more flexible and controllable.
This is a great tutorial, thanks!
For production purposes, is that mesh usefull Or its just for visualization, concept ?
Steban This is a great tutorial, thanks!
For production purposes, is that mesh usefull Or its just for visualization, concept ?
It would be just for Visualization and Concept. Donβt think it would be practical for Production.
Finally had Time to sit down and do the Tutorial. In this Video Iβll show you how to create a Torn/Worn looking Material on the Clothing of your Character using the Versatility of Nanomesh. Also show you how to set-up a Material in Keyshot to bring your Renders Over the Top.
<iframe width=β960β height=β720β src=βhttps://www.youtube.com/embed/l8hnnO2HYfwβ frameborder=β0β allowfullscreen></iframe>
Hereβs some Files to get you Started
This is so cool, but how on earth do you export this? I did it as a shirt for a game character but it has 3 mil polys. Is it even possible to export to a program like 3ds max?