Hi there,
I run in a more, or less simple problem.
Trying to advance my modeling skills, I would like to keep topology clean.
Using ZModeler to boxmodel first the basic shape this issue come along.
From two (blue) polygons to one (red) polygon I can´t find a way out,
to get that to a clean solution.
When I dynamic sub that it comes up with a hole:
Close holes operation can´t fix it perfect:
I searched the web for a clean solution, but the solutions which are recomended brings additional holding lines on the sides. 1st I would like to avoid additional holding lines, where I don´t needed, 2nd it would bend around, so that one line apears on the other side, which come with additional trouble.
My I oversee a simple solution, how to set up the topo right, may there is an other solution to go for.
Thanks a lot for help.