ZBrushCentral

Topology

What is better to use as a base mesh in order to achive good topology: self-made base (made in maya),
zsphere base(problems with hands and feet),
or demo models from zbrush.
Superaverage man and demo soldier have different topologies, which is better?

It all depends on the object you’re trying to create.

If you’re talking about a human, that all depends as well. Your workflow is what should determine where you work. Are you faster in Maya? are you faster in Zbrush? In regards to “good” topology you can always built a junk Zsphere model to get you started on the forms and not worry so much about the flow of the topology, then once you know where the model is going and where you need to have the flow you can just retopo inside of Zbrush and keep going from there. So it really all depends on you. All of the Zbrush tools that come with Zbrush have decent flow and are great to study if you’re learning, but every situation is different. Just my 2cents.

And what abaut demo models , do they have a good topology. The problem is that I don’t know all the rules of creating the topology of the body.

I think it also depends if your looking for topology that’s good for detailing (ie denser where you want more detail), or for animation (ie poly flow that distorts well with the joints).

I think first of all for animation, can you show me a good example of topology?

http://www.subdivisionmodeling.com/forums/showthread.php?t=482
http://www.subdivisionmodeling.com/forums/showthread.php?t=907

It’s theory.

Thanks!