ZBrushCentral

topology zoom

Hi,

I need to retopo a character I created in Maya and sculpted in ZB3.1.

The problem is that i can’t zoom in any further on the face on the picture below and the corners of the eyes have some bad triangle topology i need to redo.

is there a way to zoom in further on the object or is it possible to fix the topology in maya without loosing my hi-res model in Zbrush?

Attachments

maxzoom.jpg

I found an answer in the threads