Hey i was modelling in zbrush and did a slight stuff up and wondering if anyone knows how to fix it without me going back and re modelling stuff.
Basically i was modelling my beasty character and had masked out head (i.e so i cant see his body at all) then i subdivided it at some point while i was modelling thinking it would subdivide the whole thing (body included). Unfortunately it didnt!! and know ive got part of the model too high res and other parts lower res.
Ive attached two photos of the original obj with the original topology and the newer zbrushed model with the error. You can see its got way more polys.
I really would not like to re do the modelling again as i dont really enjoy modelling (its for a school assignment) so does anyone have any idea how i can copy the topology from the old one to the new one or any other way of fixin it???
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painful. But its working now.