ZBrushCentral

Topology question

Hola Amigos,

I have a question. How can I avoid the smoothing of a newly build topology? I’ve built a model in zbrush. I built up the new topology, but when I check the adaptive skin, the wireframe shows that the new mesh is smoothed compared to the topo cage I’ve built. Alas, this way I cannot really build new topology, because the resultes mesh will differ to the one I’ve built. I found it fristrating, that I followed a crease with my topology, but the retopologized skin has that crease on a different place due to the smoothing…

jester

in the adaptive skin palette change your density to 1. I think this is what you are looking for.

Hey Jester,

try this: create your adaptive skin with the density slider set to 1. This way the adaptive skin will create exactly the polys you created with your retopo.

Then you might want to tesselate your retopo mesh with the “Smt”-Button turned of. This way, the mesh gets only tesselated but not smoothed.

You might also want to experiment with the projection feature which might help you to retain hard edges in the retopo.

I hope this helped to spark some ideas.

It’s ok, unless you want to project details onto the new mesh, because for reprojecting you use many levels, and the smoothing occurs. It is not the best that it smooths the surface.