Hey guys,
I have a high rez detailed mesh and a low rez version with a different topology that I am trying to project the high rez on to.
The problem I am having is, that it turns the low rez mesh inside out and takes the corners to the opposite sides of the mesh.
I am using the default settings for projection, but no tweaking seems to do anything.
I checked the normals in XSI and they all see to be pointing in the right direction.
The ultimate goal is to project the high rez detail on to a game ready model, but I can’t get the high rez mesh in to MAYA without crashing, and XSI crashes when I try to interpolate a normal map from the two objects.
So I thought I would try to create the normal map in ZBRUSH, but I need to use the geo and uvs from the low rez. And now that doesnt seem to be working.
Any ideas, …aside from a beefier computer…
Hope to see some of your work posted. 