Anybody know why this is happening to me lately? I haven’t noticed it before, but it seems like anywhere I’ve got a topology pole (5 edges sharing a vertex) zbrush is leaving little pinprick artifacts whenever I use the smooth brush. Sculpting using the clay brush or whatever other additive brush doesn’t leave the same artifact, and in most cases even makes it go away until I need to smooth that area again. I’ve tried playing with the brush settings such as the brushmod and whatnot, but it isn’t going away.
Any ideas on what I need to do to fix this?
I’m attaching a screenshot and using a bronze matcap to make it more visible, but it’s also visible with any other material.
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