I have two issues. The first is the pinching of my mesh, im at subd 5. The geometry is clean at 1 so I dont see why I’m getting these bumps. I tried smooth, and makes it worse. I’m thinking it needs to be re edited in those areas, and here comes my next problem…
I am studying on how to export mesh from zbrush and into maya to edit and back into zbrush using the rigging and toplogy menus to make a new skin. Sure enough I run into a problem there where the edited low poly mesh moves on the x axis slightly which screws up the entire mesh when I make a new skin. I rig the original mesh which is the ztool at high res, and i edit topo with the low res mesh but the low res is not aligned anymore.
I know theres a key im missing, please lead me in the right direction. Thanks.
Jon
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