hi guys wonder if you can help. working on a model which was originally built in maya. although the topology is genrally good for animation i have discovered that i need more topology in certain areas.
i no that i can re make topology using zbrushes topology tools but i dont need to recreate the entire mesh. i simply want to insert a couple of edge loops to the model.
is there a way in which i can select the lowest level of my model export it to maya, add the edge loops and bring it back in zbrush???
i have spent about 8 hours on the model and i would like to continue with my model.