I’m currently working on a base mesh i imported in from maya into zbrush 3.1. Here is the thing after i did most of the labor intensive work in zbrush i realized that there are roughly 4 faces missing on the base mesh.
Is there a way the “Append” polygons in zbrush, just fill the hole as it were.
Obviously fixing the issue in maya, and re-importing the newer mesh over the brushed one dosn’t work as it dosn’t contain =# of points and faces.
any help would be very much appreciated

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