ZBrushCentral

Topology Brush Resolution

Hey Guys, I am really enjoying how strong the topo brush is… :slight_smile: and while I am working, I have a question in regards to the preview of the mesh… I see that when you draw on the surface it is very low poly… is there a way to preview the mesh in a high level like SubD level 2 to make projections easier to visualise… I figure since it uses curves, it should kinda match the curvature of the object…

BTW, GREAT RELEASE… :slight_smile: I was not expecting it…

No, that’s not possible. Although you can use the topology brush with subdivision levels ‘frozen’ you are creating a new mesh which won’t directly inherit the subdivision levels and detailing of the base mesh. In order to transfer hi res detail you would need to split off the new mesh, subdivide it and then project the details.

I see… well, I will have to get used to this new method of retopology… Will miss using adaptive skin… thanks a bunch

You can still use the old method, if you prefer.