When drawing curves using the topology brush how do you move the verts or curves around before you make a usable geometry ?
At the moment:[
](http://www.zbrushcentral.com/showthread.php?170195-Topology-Brush-how-do-you-move-vertices-Answered&p=964381&viewfull=1#post964381)
But here’s a little side thing you could try:
- create your new topology using the brush, and accept it to turn it into a mesh.
- Split it into a new subtool, and create a new Polymesh 3d from it.
- Draw a zsphere onto the document. Tool: Rigging: Select Mesh and select the original model.
- With the zsphere still selected, Tool: Topology: Select Topology. Select the retopo’d Polymesh3d you just created.
- Tool: Topology: Edit Topology. You can now move the verts in Move Mode, and if it works out, they’d be snapped to the mesh’s surface still.
- Generate a new adaptive skin when done.
i problem with a vertex move in topo brush i can’t move 
pls. video
Just a clarification; my suggestion does not use the topology brush to move vertices as that’s not currently possible. What it does is use the topology brush to create the initial retopology, which then gets transferred over to zspheres and edited the old fashioned way.
I can see about creating a video of the process if its still needed.