Hello all,
i have been sculpting away using dynamesh as a sketching tool. Tried using qremesher but eventualy had to settle for the topology brush to get the right look.
My issue with the topology brush is that it can be extremely difficult to snap my point to another existing point. Most of the time it snaps just next to it along the curve. Very frustrating when i retry over ten times to finally get it to snap. I tried setting the brush size as well as snap distance in the stroke palette. Is there a way to make topology brush snap to points better rather than curves?
Also when using the topology brush its very slow in creating points. For example on a low poly mesh i draw a curve and it can take 3 seconds to do the calculations. Any idea why this is happening? I have a fast computer with loads of ram.
any help is much appreciated.
Cheers,
y