A very quick question, but Ill put it into context first to avoid wasting peoples time.
Im working on a full body mesh - using Zspeheres to create my base, including fingers and toes, I find the mesh structure at these points almost worthless in regards to creating the hands and feet - Now Im sure there are great techniques for doing hands, and links are always welcome but…
It occured to me that making the hands and feet as far as the palm and heel and then later adding in the toes and fingers using ‘topo Select’ might well be the best solution, at least for me right now.
Im familiar with using Topology tools to make fresh meshes, and also to edit current meshes - BUT atm Im Selecting mesh, editing mesh then creating a Adpative skin from this altered mesh to start my modeling on. Now in this situation thats fine, but Im wondering if their is a way to Edit the topo of an existing mesh - that has divisions and then to update the mesh and ALL its divisions with this altered Topo?