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Topogun to Zbrush workflow (solution found)

Hi everyone, this is for the Topogun users on the forum. :slight_smile: I’m using Topogun to retopologise a Mesh and bring it back into Zbrush. I try to import a subdivision mesh from Topogun into Zbrush but I receive an error when trying to import the file. Is there anyway around this? When I try in Mudbox it works absolutely fine. Would really appreciate some advice!. Here’s an image of the error I receive.

http://img.photobucket.com/albums/v338/Blinnx/Zbrush_Error.jpg

Thanks a lot!

Philly

Update - Just found out what the problem was, for anyone who has or will have this issue in the future, a friend told me the mesh might be corrupted so I exported the low poly from Topogun into Maya, deleted half and mirrored it. I then imported that new low poly from Maya back into Topogun and repeated what I did before, trying to export a high poly subdivision .obj file to Zbrush. Works fine now! :smiley: