ZBrushCentral

Toon shading in Zbrush

Hi every one

I am new to zbrush and this forum.
Now I have learned and managed a bit of modeling part in zbrush but texturing is going over my head.:cry:

1)I need help in first understanding exactly how material & texture settings effects the overall texturing in zbrush .

  1. I cannot find any tutorial about toonshading in zbrush. Now I need a material inbetween flat color and realistc texturng. Something whch is easier to achieve in max or maya using plugins.

  2. If any of you have created even a flat color setting for comics or illustrations then please do give me the material setting values you used.

I hope some one will help me out with my problems. I am uploading an image of kellogs chocos character(this ones quality aint good) but if you people have seen pack of chocos you will understand the quality of toonshading I require.

regards

sunny

Attachments

kellogs_chocos.jpg

Wcked…do a search on ‘Cartoon Materials’, you’ll find a ton of threads including some great shaders. Look for some Polaris threads, you can count on those to have what you want.

Word.

Hi Wordsmith

thanks for that promt reply.

I have got the ink shader but I am still not getting the shader for actual skin toon shading by searching.

check this link-

http://www.zbrushcentral.com/zbc/showthread.php?t=8712&highlight=cartoon+material

this is the quality I need but no one has provided material settings or the shader for this exact quality.

I even came to know that previous versions of zbrush had a toon shader material but has been excluded for version 2. Now how do I find it ?

Any ideas?

regards

sunny

Just some thoughts.

It says in the post it’s basic material 4, which isn’t present in the current version. However, “basic material 4” doesn’t appear in any other posts.

Maybe you could experiment with the settings for basic material 1, or 2, or basic material b, or basic material b2 to get what you want? Maybe basic material 4 got renamed? There might also be something in the material pack.

And of course, lighting makes a big difference in the final result too…

Good luck!

Color + Material + Lighting = Rendered Image.

Color can be derived from either the Color palette or from a texture; not both at once. Material tells the rendering engine how to interact with light that’s hitting that color, and can create a great many effects.

For your purposes, the texture will generally be pretty much solid colors (not a lot of fancy photrealistic work). The material that will probably serve you best is created from the Basic Material by stair-stepping the Diffuse Curve.

Wcked…Aurick has the best suggestion about stepping Basic Material to where you need them and adjustihng your lights.

I think if you re-read the thread from Ztevie that you showed in your post, you’ll see that when he was talking about Basic Material 4, the “4” was a shortcut for the word “FOR”, not the number. Hope that helps.

Word.

Aurick and billrobertson42

Thanks, I will try it out. I believe I havent learned the lightning part .

Need to go through it properly first.

Will post again if I cannot get the material quality even after that.

regards

sunny

Good word smithing there. :lol: So there you have it, it’s the basic marterial.

Ah … thanks wordsmith

Ok guys

After working on the material and lightning this is the result that I have achieved.I used basic material 2.

me on the right track ???

regards

sunny

Attachments

toonshaded sample1.jpg

I’d say you’re on the right track. One thing about toon-style shaders is that they normall have an exaggeratedly large specular highlight which then drops off abruptly. You can duplicate that by adjusting the material’s specular and/or diffuse curve.

Aurick

I am having a problem with rendering.

heres whats happening -

I have No idea how to solve this problem ?

Attachments

fast-renderer.jpg

It looks like you’re using the Occluded Ambient modifier, which is only rendered in a Best Render. Try resetting that to 0.