Hi there!
This is the piece I’ve made at the Burnart studio for Modeco. Roughly 98% were poly-modeled. I’ve used zbrush and it’s terrific UVmaster plug-in to unwrap almost every object in this scene. Zbrush was also used to create disp maps on the pliers. All Was then rendered with mental ray. I know it’s not perfect but I hope you’ll still like it:)