ZBrushCentral

Tool with custom material when loaded gets different material...

edit:
OK nvm :stuck_out_tongue: Seems i have been filling with “RGB” mode selected instead of “M”.

How do i solve that problem? I have tryied putting my material in “ZStartup/Materials”, and it is in the palette when i restart the program and load the tool, but the tool gets different one than the one it had when it was saved.

p.s.
Yes, i use “fill object”. I have made custom material from metalic with blue tint, into copper-like metalic and filled the object with it. When i restart program and load the tool it gets default metalic with blue tint.

.ztl files do not hold material information .zpr files will do the trick.

See note http://docs.pixologic.com/user-guide/3d-modeling/sculpting/sculpting-brushes/insert-mesh/