Not sure what I did but my model and sub tools are loading 180 degrees rotated on the z axis. In this case a head loads to show back of head. Not sure how to fix this or how I did this in the first place. Any help most appreciated!
To fix it…
Go to ZPlugin > Transpose Master and click TPoseMesh button. Let Transpose Master do it’s thing.
Then, Go to Tool > Deformation and Rotate 180° on the appropriate axis.
Then go to Transpose Master and click TPose|SubT button.
Save the Tool and/or the project.
Thanks so much for the info zber2. I will try it tonight.