Hi, and thanks for replying
Okay, I understand that values in eg 3dsMax/Maya are not the same as in Zbrush (although units stay the same after exported - when you have a 1x1x1 m box imported into ZB and then exported to OBJ, it is still 1x1x1 m and located in the same location in world space).
But isn’t there anything one shoudl take into consideration, for a “proper import/export routine”?
There should be a documentation of conventions or rules for import and export. So one knows them and whats possible, and so one knows what to avoid etc.
As an example; if I have a merged/collapsed subtool set which I export to OBJ. Can I import the OBJ into 3dsMax, modify one single subtool and then export to OBJ and import to ZB? I could do the test myself, but there are so many scenarios and I wouldnt remember them all, and second, there might be scenarios I havent thought about.
When you say that the grid is set to -1, does it mean that ZB works in 1 as unit for the model size no matter how big it is?
And what about the Tool Preview? Should I merge the visibile Sub Tools and press Unify?
Here is a screen shot that hopefully explains what I mean

First shot is the demo soldier
I press in the middle and drag down. You create the character from its mid point as starting point. However, you end up having the floor underneath the object anyway.
Exporting the tool to OBJ for examination in 3dsMax confirms that its built with 0,0,0 in its middle. Also, the mesh is 0,08m high in 3dsMax.
Could this value be checked inside ZB and even changed? Would save me alot of time do do it in ZB instead of exporting, scaling, importing, reconstructing mesh etc.
Second shot is a model done externally, exported to OBJ and imported to ZB.
Its 0,48m high in 3ds, placed on top of the ground.
As you can see, its created a bit away from the mouse pointer while creating the object.
I made another test meanwhile; I exported the tool to OBJ, selected a random tool (the star), imported the mesh and this time it was created closer to the mouse pointer.
My conclusion is that there are some placements/alignment inside Zbrush that I dont know about. The questions are; which alignments are there? I mentioned previously the Unify button. Are there more? Are they important?