Hi guys, I’m very new to ZBrush so I’m just playing around at the moment. I’m sculpting the bust of a character and I started with Zspheres. I used 2 ZSpheres for the shoulders, which works fine. The problem I have right now is that those 2 ZSpheres contain a whole lot of polygons when I start subdividing my mesh. I’m now at level 5 and I would like to
a. Have more detail in the face rather than the shoulders
or
b. Reduce the unneeded polycount in the shoulders.
Is there any way to do this?
Any help is appreciated