ZBrushCentral

Too many polys to work with. Help?

Hey guys,

I’m running into an issue where I want more detail but it’s just bringing my computer to it’s knees. I’m sculpting this cliff and the problem is I’m going to be pretty close to it(zoomed in on the character) for some shots.

The cliff is separated into 4 subtools currently and each subtool is about 3 million. I thought that would be plenty but it’s not turning out that way. My computer can’t really handle 12 million per subtool so I cant really divide anymore.

Has anyone worked with something this scale and know how to address it? I don’t know how to go about breaking it up and putting it back together for a final result. The 4096 map I made for the whole cliff isn’t really big enough either. Not sure what to do.

Any help would be great. Thanks a lot guys.

[Cliff_001.jpg](javascript:zb_insimg(‘204367’,‘Cliff_001.jpg’,1,0))

How about moving into HD sculpting? In 3.5 R3 you can even export HD as displacement, color or normal maps.

Ah, that’s right. Haven’t messed with it much. I’ll give that a shot. Anything weird about it that I should know or is it pretty straightforward?