Hello there, first post for me here
This is the first realistic human likeness attempt work I’ve ever worked on, I started with Zbrush to sculpt high poly, then I applied Texturingxyz vface textures (Killer workflow) for both skin displacement and color maps. Substance Painter to make the changes that I needed for textures.
I made the base for fabrics in Marvelous Designer, then I created base materials in Substance Designer and painted textures in Substance Painter.
XGen for Hair and grooming, Arnold for final rendering.
Hope you like it, cheers!