ZBrushCentral

Tom Fogo's Sketchbook

<svg version=“1.1” baseProfile=“full” xmlns=“http://www.w3.org/2000/svg” style=“height: 0; width: 0; position: fixed”> <filter id=“bpm-darkle”> <feColorMatrix in=“SourceGraphic” type=“hueRotate” values=“180”></feColorMatrix> </filter> <filter id=“bpm-invert”> <feColorMatrix in=“SourceGraphic” type=“matrix” values=" -1 0 0 0 1 0 -1 0 0 1 0 0 -1 0 1 0 0 0 1 0"></feColorMatrix> </filter> </svg><svg version=“1.1” baseProfile=“full” xmlns=“http://www.w3.org/2000/svg” style=“height: 0; width: 0; position: fixed”> <filter id=“bpm-darkle”> <feColorMatrix in=“SourceGraphic” type=“hueRotate” values=“180”></feColorMatrix> </filter> <filter id=“bpm-invert”> <feColorMatrix in=“SourceGraphic” type=“matrix” values=" -1 0 0 0 1 0 -1 0 0 1 0 0 -1 0 1 0 0 0 1 0"></feColorMatrix> </filter> </svg>The face seems a bit gaunt, I think it’s how the cheekbones are very prominent and how bulging her eyes look.

Intended?

this is one of the reasons that I din’t like this angle…

Have u used displacement? Because it looks like u messed some values there…all mesh is pushed inside(eyes,nose, fingers, etc)…at least compared to ur previous render…

OMG you’re right!! And I didn’t notice that!!! Thank you !!! I will stop the render and take a look at it!!!(y)

Looks good, fixing those displacement values will help a ton.

A quick note about eyes: you generally don’t see white all around the iris unless someone is surprised/scared/crazy. You may want to lower the top eyelid, increase the size of the iris, or find another solution to hide the white.

take a look at any of the eyes here: https://www.google.com/search?q=pinup&um=1&ie=UTF-8&hl=en&tbm=isch&source=og&sa=N&tab=wi&ei=_C0TUbqlCejriwL3oYGACQ&biw=1600&bih=1109&sei=_i0TUfz6BKj9iwLjwYGwDw

Fixed the displacement values and change the camera!
britany_cam02small.jpg

high res

Another angle
britany_cam03_small.jpg

she has no soul behind them oversized eyes

I agree, she is a bit scary in the face… other than that the body is great :wink:

Hello!! I’m doing this model in my free time, and I hope it turns in a bust of a great singer, Johnny Cash…
This is what I have done for this afternoon.
BPR01.jpg

Hello again!
Setting displacement and eyebrowns
face03.jpg

Hair and eye textures done! Now I’m gonna paint some skin textures…


hello again! textures finished!
face11.jpg
and I made some clothes too…


next step, face rig

First render, Arnold/xsi

Hello! After rigging Mr. Cash, I make some blend shapes using Zbrush, and animate a turntable with facial expressions, I hope you like it!!
<iframe src=“http://player.vimeo.com/video/66207150?loop=1” webkitallowfullscreen="" mozallowfullscreen="" allowfullscreen="" frameborder=“0” height=“281” width=“500”></iframe>

Attachments

thumbnail.jpg

Amazing Blend Shapes. Really like it!:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:

Nice job, he feels alive !

Fun to see him move.How many blend shapes did it take?

Thanks! I make 22 shapes, 11 for each side of the face plus 4 shapes for fleshy eyes effect…